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        |  welsh wizard
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       | Posted - 2007.08.05 11:12:00 -
          [1] 
 Edited by: welsh wizard on 05/08/2007 11:13:15
 
  Originally by: Brodde Dim Caldari ships are fine, stop whining.
 
 If I ever would fly BS on this character I would easily train caldari, and get the best PVE battleship, the best fleet sniper and the ONLY EW battle ship in the game.
 
 Train Amarr and do some missions, then come back and whine.
 
 
 
 
 I don't exactly condone the OP's whining approach to drawing attention to the problem but don't be so bloody ridiculous.
 
 They're not "fine". Now go and ***** some stupid Gallente thread, actually don't, because all your ships are good now aren't they?
 
 
  Originally by: Setana Manoro Let's look at tank. You guys have to train for your tank less than Armor Tankers.
 You don't need to train Speed, we do.
 
 
 Go back to sleep, you don't have a bloody clue.
 
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        |  welsh wizard
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       | Posted - 2007.08.05 11:24:00 -
          [2] 
 
  Originally by: Kamikaaazi Edited by: Kamikaaazi on 05/08/2007 11:23:15
 1) Make tactical shield manipulation give 5% less cpu usage on shield modules = alot problems fixed. Even capitals can fit a tank now.
 2) Double the missile support skill bonuses and make them affect all missiles. Also change kinetic damage bonus to all missile damage bonus = dps increases a bit, it might not be enough but at least its a start.
 3) Double the ecm jamming str on all ecm boats (rook/falcon/scorpion) = those ships are useful again
 4) Add 1-2 turrets to caldari gunboats and move some useless high utilty slots to med/low slots = gunboats get the boost they need.
 5) Make high damage t2 missiles have splash damage = theres your antiblob weapon.
 
 5 easy steps to improve caldari
 
 
 Erm, we want slight improvements, not 'best race by a mile' improvements. :P
 
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        |  welsh wizard
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       | Posted - 2007.08.05 15:01:00 -
          [3] 
 Edited by: welsh wizard on 05/08/2007 15:02:36
 You don't fly Caldari do you? Your opinion is entriely subjective, ie,, invalid. You base your argument on your experiences with Caldari ships in gang, not as a pilot. You have little to no idea of their fitting capabilities, strengths or weaknesses in comparison to the other races ships. You simpily enjoy the fact that they're cannon fodder for your guns if they're alone npc'ing. You like this and don't want it to change and thats why you're in here arguing about it.
 
 "Best Ew battleship" and "Best fleet battleship" are two ill informed statements with no basis for good argument. A thousand non-Caldari pilots will give you a shed load of reasons as to why the Rokh isn't the best fleet battleship because they know that anywhere but "on paper" its isn't.
 
 The Scorpion is the best Ewar battleship because there is no challenger. Does this uniqueness make it a rival to its cross race counterparts? No, its just makes it unique. Knowhere in the definition of the word unique will you find the words; equal, good, superior or any other superlative you care to mention.
 
 If you have no real argument then don't bother. At least others (like Goumindong) will argue against any buff with credible reasoning.
 
 Try this: Linkage
 
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        |  welsh wizard
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       | Posted - 2007.08.05 15:24:00 -
          [4] 
 If Caldari ships want a comparable tank then in the case of most ships they have the least effective mid-slots spare. Gallente easily have the most.
 
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        |  welsh wizard
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       | Posted - 2007.08.05 15:50:00 -
          [5] 
 So be it, you carry on trying convince Caldari pilots that their ships are good by insisting that 'they've got it all wrong!'.
 
 I'll continue giving actual reasons as to why the majority of Caldari ships are not sufficient.
 
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        |  welsh wizard
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       | Posted - 2007.08.05 22:17:00 -
          [6] 
 
  Originally by: Brodde Dim ...
 
 
 Again, you're confusing variation with 'being useful', they're not the same thing.
 
 Also the dung beetle is the best insect at rolling up little piles of poo to transport and ultimately eat. It doesn't make it better than any of the other insects. What I'm trying to say is that the Rokh being good at a very specific task, most of us probably observe or get to replicate no more than 10 times in our Eve lifetime does not make it the equal of its racial opposites.
 
 Only non-Rokh pilots believe that the approx 40km window of slightly higher damage than its lower tier competitor is an advantage. The stubborn ones like me fly a Rokh anyway and everyone else flies a Megathron.
 
 In other news, scientists decide that sarcasm is actually the highest form of wit.
 
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        |  welsh wizard
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       | Posted - 2007.08.05 22:28:00 -
          [7] 
 I do agree with the 'increasing the speed of missiles and halving their flight time' thing though.
 
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        |  welsh wizard
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       | Posted - 2007.08.05 22:53:00 -
          [8] 
 Edited by: welsh wizard on 05/08/2007 22:54:10
 
  Originally by: NoNah 
  Originally by: welsh wizard I do agree with the 'increasing the speed of missiles and halving their flight time' thing though.
 
 
 While I would agree with this, it would make smaller missile types incredibly handy for anti-support. A balance issue of course, however I have to agree its would help. This and make Ham's more useful. Less range longrange options, more dps.
 
 
 Anything travelling fast enough for quicker missiles to hit will take next to no damage courtesy of low explosion velocity anyway. Won't make that much difference imo.
 
 Also your essay above is all well and good, its also mostly true but its tragically easy to say when you're not the pilot with the problem.
 
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        |  welsh wizard
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       | Posted - 2007.08.05 23:23:00 -
          [9] 
 Thats simpily your perception. I'm the guy flying the ship and getting frustrated by its inability to compete with its rivals. I'm guessing you probably don't fly any of these ships? If you do then I can only assume you're happy with their current state because you can hop in your Gallente ship if the going gets tough...
 
 Writing off a buff thread without any real argument is basically an insult and one assumes you're in here trying to keep your targets delciously easy to kill...
 
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        |  welsh wizard
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       | Posted - 2007.08.06 13:32:00 -
          [10] 
 
  Originally by: Aramendel 
  Originally by: Fager Ok now these old myths got to stop, becouse thses dont hold true anymore is the reason caldarian missile boats are gaining less and less respect in PvP.
 
 Missiles always hit you say, sure we dont miss but we dont WRECK EITHER!.
 
 
 Speaking of myths
  
 Turrets can get good damage hits (wrecking, excellent,...) and bad damage hits (barely scratching, glancing off). While the chance for these hits (exept wrecking) is also effected by transversal and range (if in falloff) it also happens against a target which stands still within optimal range.
 
 In short: "OMG I just got a wrecking for xxx damage" is countered by "OMG I just got a glancing hit for 0 damage". Turrets deal in the long run not more than their average damage and just like with missiles that average damage is reduced or negated by high speed.
 
 
 
 But we can simpily refer to killboards full of dead missile ships at the hands of turret ships and your argument vanishes into thin air. *KAPFFFT*!
 
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        |  welsh wizard
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       | Posted - 2007.08.06 14:12:00 -
          [11] 
 Edited by: welsh wizard on 06/08/2007 14:12:23
 
  Originally by: goodby4u lets see...if you take small med large for pulse lasers you have to train:small turrets med turrets large turrets small specialisation med special and large special,and you need to train for small before med etc...whereas missiles you dont need to do that.
 
 
 Yes but if we actually want to use those smaller missile systems and the ships that use them we still have to train the skills!!! How is this difficult to understand!?
 
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        |  welsh wizard
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       | Posted - 2007.08.06 20:59:00 -
          [12] 
 
  Originally by: Kagura Nikon Just to the ones that say Rokh is not good.
 
 8 425II with Faction Lead ammo
 3 Damage mods 2 PDS
 3 Track computer 2 Sensor booster, MWD
 
 Can do ~350 dps at 175km (nearly same thing as a T2 ammo mega, bit more damage bit less range in fact) with no tracking penalty, effectively tracking better than a mega. So can hit targets moving. Also you have the option on a FEW times to simply warp a bit further, near 250 km and not being hit by anything. Its not nber. But is far from useless.
 
 In fact, cannot see why use mega and not Rokh, besides the cost.
 
 
 
 
 Mega offsets it easily at that range with tracking bonus, its also a lower tier ship. Don't bother comparing them, short of a fleet of Rokh's the Rokh isn't as good a fleet ship.
 
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